Uncharted 2: Among Thieves

Developed in the United States by Naughty Dog
Published by Sony
Released in 2009 for the PlayStation 3

Uncharted 2: Among Thieves is such a leap ahead of Drake’s Fortune that it’s hard to believe both games came from the same studio.  Every important mechanic and system has been improved and quick-time events are done away with in favor of unbelievable action sequences, where dialogue normally played out through cutscenes are immaculately integrated into the carnage.  Many sequences move beyond the “setpiece” distinction and deserve no less praise than “technical marvel”.  The combat is perfectly paced and scripted alongside puzzle and platforming segments, but subtly critical to Among Thieves‘ success is a narrative that goes to fantastic (and possibly unintended) lengths in justifying the series’ absurd body counts.  It’s the rare “movie game” narrative that makes the game more interesting to play, and when people were creating “interactive entertainment” for systems like the 3DO and Sega CD, I’m sure this is the game they were dreaming about.