Used Video Games: The New Software Piracy: Part One

Part One: Introduction
Part Two: Becoming the Stop For Games
Part Three: The Feeling of Being Used
Part Four: A Programmed Response
Part Five: A Conclusion on Distribution; Corrections

Synopsis: The history of used video games and retail in the United States began in 1988 when Minnesota resident David Pomije started selling used Nintendo cartridges through both his house and mail order. Funco Inc. would spawn Funcoland, which would become one of the largest video game retail chains of the nineties, both Funco and its competitors relying heavily on used game sales. In 2000, Funcoland would be merged and assimilated into Barnes and Noble subsidiary GameStop. By 2005, GameStop held a near-monopoly on video game retail in the United States, challenged only by American megamarket Wal-Mart. GameStop would become one of the hottest companies in the country thanks to its lucrative sales of used video games. The video game industry would ignore this resale market, the “parasites” of American video game resale, until it became a gold mine. At which point, the video game industry decided resale threatened their existence.

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