Developed in Poland by People Can Fly
Published by Epic Games
Released in 2011 for the PC, PlayStation 3, and Xbox 360

Bulletstorm set out to parody the macho military shooter as popularized through Call of Duty and Gears of War, which took an ironic turn as people criticized Bulletstorm for its short single-player campaign. Which is to say, “gamers completely missed the point”. With help from the hardware power of seventh-generation video game consoles, People Can Fly fashions a creative, meaty weapon roster and combines it with an absurd level of violence. The player is then granted a score based on the creativity of their kills, and that’s awesome. The game doesn’t fully embrace the lessons of shooter past, opting for both regenerating health and shooting gallery level design in a game that benefits from neither decision. But largely, the roster of available weapons and the 131 “skillshots” to go with them cover for this deficiency, and mostly cover it in the blood of your enemies. Dedicated score hunters get a game where their best efforts can be repeatedly topped, and ultimately, everyone gets one of the better first-person shooters in recent memory.